All work

12 · University of Kelaniya · 2021

Unreal Runner

A 3D endless runner in C++, where the engine curiosity started.

A 3D endless runner in C++ on Unreal Engine, with custom physics mechanics and gameplay logic tuned for a steady frame budget.

What I did

  • Implemented custom physics and movement mechanics in C++.
  • Built procedural level segments for endless play.
  • Profiled and optimised the gameplay loop for a stable frame rate.

Stack

  • C++
  • Unreal Engine
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